Tag: Rules

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  • Combat

    * Enemy Defense is 7 unless otherwise noted. * 'Armor' is preceded by temporary hitpoints when taking damage. The two are seperate sources. As long as you have 1 point of armor left, you cannot be critically hit. Regular hitpoints are lost after both …

  • Stayin Alive

    +*The Order of Your Survival*+ You have three sums that constitute your character's overall life. *Temporary Hitpoints:* Temps are typically used in battle first, although they do not soak falling or environmental damage. You can have a max amount …

  • Vehicle

    +*Vehicle Recovery Rules*+ *Healing your Vehicle* (if you are a Vehicle using class) goes as follows: * At the end of combat: Vehicle recovers 10% hp. * During a 8 rest (once per day) when your character is awake to work on it: Vehicle recovers …

  • GXP Requirements

    *Magical Gear xp Tables* The following is a list of Gear Xp (GXP) requirements as well as what bonuses at what levels are given for Dedicated equipment. (Note: Different grades of gear enchantment are listed by model number, ala 'Mark'. This …

  • Character Creation

    4d6, keep best 3, do this 7 times. Drop lowest two sets. *** All skills are context based, working off of your stat modifiers *Str:* Melee damage bonus *Dex:* Ranged weapon damage bonus *Con:* One half of hp bonus mods *Int:* Initiative …