Tag: Class

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  • Badass

    A vicious martial artist, few stand before the Badass in one on one combat. Every part of him is a weapon, wreakin havoc and broken bones on his foes. While trained in various martial skills, the Badass is more purely described as a street fighter, using …

  • Combat Driver

    (Note: This class is considered Retired and only remains for reference.) A distant voice called to you, like a lost sibling or traveling partner. You searched far and wide and found a piece of anomalous technology- a quasi sentient 'car' of sorts. You …

  • Dark Zombie

    A creature's whose very focus is his own undead nature. Fights more as a monster than a trained soldier. Primarily a tough melee fighter with options upon killing an opponent. *** *Weapons:* Gauntlet, Harpoon Gun *Physical Resistance:* 1 …

  • Doll Master

    The Doll Master uses small toy dolls of various types (which he may choose) as a small army he may field. Primarily focusing on supplemental damage and flanking, his library of dolls and their strength increases over time. His presence can help make up a …

  • Engineer

    The Engineer uses quick setting complex machines to help his allies survive and fight. Although not terribly tough on his own, the engineer uses expendable and automated devices to make up the difference in what he physically lacks. In particular, he uses …

  • Hitman

    A professional killer with a gun and a steely disposition. *** *Requirements:* Hands. *Weapons:* Pistols, Rifles, Knife, Nunchuku, Kukri *Gun Resistance:* 2 (+1 every 3rd level) *HP:* 4d6 at start, +1d6 every level. *** +*Features:*+ …

  • Impaler

    A cruel spear using soldier who has a heavier focus on dealing damage over time than upfront to his enemies and controlling their movements. Inspired from Vlad the Impaler. *** *Weapons:* All spears, Javelins, Harpoon Gun *Physical Resistance:* 2 …

  • Industrial Saboteur

    With the advent of technology and things created from it, there exists those in the field of espionage who find tactful advent in laying low both device and personnel guarding them. Such is the Industrial Saboteur. He is a spy, a scout, and a menace to …

  • Juggernaut

    A brutish class built around the idea of being tough and unstoppable. *** *Requirements:* Must be Medium or Large sized *Weapons:* Axe, Two Handed Melee weapons *All Resistance:* 2 (+1 every 3rd level) *HP:* 4d10 at start, +1d10 every level …

  • Mad Scientist

    Working for the prodigy of this age, one Dr. Emiel Borland, leads to a number of feelings in his more scientifically adept underlings. You've gotten to partake in developing his technologies (as well as being less expendable for testing purposes) and you' …

  • Metal Head

    It takes a special kind of musician to stand up in an age of jazz band music, accordion based polka, and post classical music to say, "Dammit, there will be heavy metal." You are that maverick. Where you found your guitar, none can say. Some Metal Heads …

  • Ninja

    Following the traditions and trickery of asian feudal era assassins, you have embarked upon the way of the shadow, dealing a blade through the back and leaving with little trace of yourself. As the ninja, you have a large number of abilities and basically …

  • Officer

    Decked out in regal military clothing befitting the brain's behind a platoon, the Officer is a highly versatile generalist support class and may be considered variant of the Trooper who focuses more on tactical buffs/debuffs instead of damage. All his …

  • Painkiller

    A tough masochistic bulwark for the team, the Painkiller is a specialist in taking damage- and through special means, alleviating that of others. It is important that this class requires you not only to watch your hitpoints, but to keep track of the …

  • Pyroclast

    Taking direct cue from the introduction of the flamethrower specialist squads around 1914, the Pyroclast inflicts both fire and terror on his foes. Rather than deal heavy upfront burst damage, you cause repeated amounts of fire based DOTs and have common …

  • Speed Demon

    A combat motorcylist class working around speed, utility, and fire damage. Think of it as a skirmisher who can readily choose his position at great distances. *** *Requirements:* Small or Medium Humanoid , hands *Weapons:* Pistols, Knife, and …

  • Trooper

    The rank and file shocktroopers. Often found carrying all manner of guns and dressed in fatigues. It is a very simple class with low utility that exists to deal damage in bursts. *** *Weapons:* Any one handed weapon or Gun. Shield. *Physical …

  • Witch (Darkside)

    One of the several disciplines of witchcraft approved for Borland's agents, the Darkside Witch came about as the result of a magical tome found on an earlier UnMan led mission. From it, the user harnesses a strange and unnerving power from an unknown …

  • Witch (Elementalist)

    A variant of the Witch class focuses on the elements. A mix of AOE and light utility. *** *Weapons:* Knife, Dart, Scepter, Staff, Whip, Flail, Bow, Crossbow *Energy Resistance:* 3 (+2 every 3rd level) *HP:* 4d6 at start, +1d6 every level …

  • Witch (Herbalist)

    Your trade and talent dwells along the lines of the properties of plants. You use them for both hurting, controlling, and healing others. You are also attended by a plucky small fae humanoid. Also? Pot brownies. Frickin' A, man. You can perform many tasks …

  • Witch (Iron)

    Based on the principles of anti-fae combat, the Iron Witch is a modern day magic user specializing in explosives and metal enchantments. Not afraid of getting one's hands dirty, the Iron Witch tears things up close and at a distance. *** *Weapons:* …

  • Cosmonaut

    You were part of an experimental program Borland ran to achieve the potential of space exploration. While training and protocols had been established, Borland never managed to get his hands on a workable rocket to leave the atmosphere. You are a product …

  • Guttersnipe

    You are perhaps the most tragic of all UnMen and bear a sad story. When you were spliced or produced, something went wrong. It isn't clear what, but likely a mistake by a technician or an error in Borland's machines occurred. Or perhaps your DNA sample …

  • Witch (Song)

    A Witch class variant, your focus is heavily based on sound attacks. You have a reasonable amount of AOE as well as supplemental damage at later levels. Further, you also get utility abilities, such as those strengthen other both casters and melee users. …

  • Sentry

    You are a security guard and you duty is simple. No one gets by X because you'll do Y. You focus is highly defensive in nature with some common control techniques to help you in your work. Your main strategy is to lock an area down. Failing that, you …

  • Sniper

    You are the living definition of a glass cannon as well as being amongst the deadliest of all UnMen while having the most glaring weakness. You don't rain down death, but deliver surgical shots that hit brutally hard, sometimes killing the enemy before he …

  • Avatar

    Through Anum analysis via the Black Box in Ariadne's Maze, Borland has learned to synthesize the resonant trace energies given off by deities. This has allowed him to haphazardly infuse new UnMen with the essence of these mythological beings. As an …

  • Operator

    The Operator is an explosives specialist, who unlike other UnMen, participates indirectly in the battle. He acts through proxies, communicating with his team on the fly while he himself is a great distance away. The Operator uses a radio controlled …

  • Avatar of Nemesis

    *HP:* 4d8 to start. 1D8 each additional level. *Weapons:* Saber, Scourge, Khopesh *All Resistance:* 1 (+1 every 3rd level) *Requirements:* Must be Ed. +*Features:*+ *Bonus Damage:* 1d8 at lvl 1-10. Becomes 1d10 at lvl.11-20. *In the Know …

  • Chameleon

    You are an unsettling crossbreed experiment that combines the dubiously best parts of an UnMan and a first generation Mud Man. This leads to a schismatic character where you have the combat ability of the former and the invisibility of the latter. However …

  • Lasher

    A whip wielding specialist, you can design yourself in the long run as a multi-attacker or an off tank. Your damage is somewhat moderate but you gains good fundamentals for offense in the long run. You have a wide ranging reach of control and utility …