12/17/13 Update Patch
The Keepers and The Tzizimitl are now statted for play and may be taken as choices upon your character death instead of a final UnMan.
You can find them in the Allied Reinforcements section.
11/11/13 Update Patch
Other forms of Mark 4 gear now included in Entropic weapons. Note that there is no Mark 4 Satchel of Stick Grenades, however.
11/3/13 Update Patch
Quantum Ability section added to the wiki
Entropic Gear section added in the Gear subcategory. This contains Mark 4 information.
8/21/13 Update Patch
Sentry: Bonus damage die upped one value.
The following tank and off tank classes have received a new passive. They are: Sentry, Painkiller, Officer, Dark Zombie, and Cosmonaut.
Tank Restorative Bonus: When a character of this Class makes a kill, they gain an extra 5 points of temps back. This increases to a total of 10 temps starting at level 11. This bonus temps do not count towards Blood Cards or anything other than direct temporary hitpoints.
6/21/13 Update Patch
New class added: Lasher
6/13/13 Update Patch
Added Mutations to the Wiki. More will be added without notifying updates.
Added 1 new Scroll
Retired the Combat Driver class.
5/15/13 Update Patch
Adjustment: Converted Gun ammo rules to Ed’s design. You no longer need to track ammo count on these weapons, but they will require a reload on a roll of 1 or 2 on a d20 attack.
5/14/13 Update Patch
Added 6 new Baubles
5/2/13 Update Patch
New class added: Chameleon
5/1/13 Update Patch
New Item type added: Scrolls
4/4/13 Update Patch
New class added: Operator
Increased the damage values on Tier 3 weapons.
Added missing Foxfire Missiles to Operator.
Removed Pistols from Elementalist Witch proficiency
New weapons added: Bow and Crossbow
These weapons are variously usable (either both or just one) by the following existing classes: Guttersnipe, Ninja, Officer, and all Witch classes with the exception of Iron Witch.
3/22/13 Update Patch
New class added: Avatar (New: Added a new passive to this class)
Added 4 new Baubles.
Adjusted the Hippocrates Caduceus bauble to be less terrible.
2/20/13 Update Patch
New class added: Sniper
Adjusted the wording on Hitman’s Aim ability for clarification.
Added mentioning of -2 penalty to hit with Range while Prone.
Added description about the Waterproof trait for Guns.
New Species: Atropal
2/18/13 Update Patch
New class added: Sentry
Engineer’s AMGT had an error line removed concerning about AMGT’s deployable.
Painkiller’s Intercept given a defining usage amount (1/enc).
Painkiller gains a new passive. ‘Great Endurance’
Many new encyclopedia entries.
2/15/13 Update Patch
New class added: Song Witch
FAQS section added to the top of Templates
Many new Forms and Species added to Templates
Iron Witch: Armor Gain feature by level reduced to 2 from 3.
Guttersnipe: New passive feature ‘Instinctual Stubbornness’
Harpy Species: Talons now Talons(x2)
2/13/13 Update Patch
4 new spells added to Elementalist Witch. (Gills, Freezing Fog, Summon Dust Devil, and Control Weather, namely.)
2/8/13 Update Patch
Added new category; Specialty Weapons. Added Harpoon Gun. Found at bottom of weapons page.
Usable by the following current classes: Dark Zombie, Engineer, Cosmonaut, Trooper, Impaler, and Guttersnipe.
Added 4 new Shotguns.
Added 7 new Baubles.
The following was added to the dual wield rules
“Claws, Talons, Horns, and Tails are considered off hand natural attacks. Bites, natural ranged and Slams are not. Dual Wielding or otherwise ‘multi-attacks’ are considered as Full Round actions. Regardless of what abilities you have, you may only do up to 3 dual wield type attacks in a round.”
“Claw/talon natural attacks cannot dual wield with themselves (i.e. Claw, claw) unless it has a
x2 notification next to it.”
“Flight of any form is not compatible with Invisibility and vice versa. The abilities will not work at the same time. However, this does not include Float.”
Additions and Fixes in Templates
I noticed several Species incorrectly had lower stats than they should have due to the inclusion of ‘or’. Some species are supposed to have a choice of chosen stats based on ability loadout, but some that did were incorrect. This has been gone over and fixed up. Stat choice for Species only appears where it should now.
It erroneously applied to the following Species: Cactus, Giant Crab, Zombie, Serpent, and Harpy.
Draconic, Winged, Pygmy, and Fungal.
Dragon, Giant Verminoid Worm, and Shark.