Tag: Character Creation

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  • Classes

    [[Apotheans]] *** [[XP Requirements]] *** [[Avatar]] [[Avatar of Nemesis]] [[Badass]] [[Chameleon]] [[Combat Driver]] (retired) [[Cosmonaut]] [[Dark Zombie]] [[Doll Master]] [[Engineer]] [[Guttersnipe]] [[Hitman]] …

  • Perks

    (Every character starts game with a perk of their choice. You get an additional one at lvl 6, 12, and 18. Some Icon of Power choices also give perks. If you have the existing perk that such and such level gives you, you are able to choose a different one …

  • UnMan Templates

    +*FAQ*+ *What Size am I?* _Forms are Medium size by default. They are always listed if otherwise._ _Medium size is achieved only when both Form and Species are Medium or when one is Small and the other is Large._ _Small is achieved when the …

  • Character Creation

    4d6, keep best 3, do this 7 times. Drop lowest two sets. *** All skills are context based, working off of your stat modifiers *Str:* Melee damage bonus *Dex:* Ranged weapon damage bonus *Con:* One half of hp bonus mods *Int:* Initiative …

  • Allied Reinforcements

    In the latter segment of events, the UnMen are running desperately short of qualified replacements to take their spot should they fall in battle. And Mud Men aren't up to the task. Fortunately, the Consortium's Keepers and the former Dancers now known as …

  • The Keepers

    Keepers Limitation: Guttersnipe and Avatar is not playable by this race. Keepers (Medium Humanoid) Mv.6 +2 Int, +2 Con (then add another +2 to one of these stats) -2 Chr Has a constant 50% Fortification, does not gain crit immunity from …

  • The Tzizimitl

    Tzizimitl. Limitations: Tzitzimitl cannot choose the Guttersnipe or Mad Scientist class. Tzizimitl (Medium Humanoid) Mv.6 +2 Str, +2 Dex (then add another +2 to one of these) -2 Con Starts with one Quantum ability known within the …